Metal Gear Solid V

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Re: Metal Gear Solid V

Postprzez uci » So lip 30, 16 03:45

Pewnie dorzucą, bo pierwotnie filmik był tylko w edycji kol. a tak zgrali by wszystko na 1/2 nośniki, poupychali wszystkie dodatkowe materiały dodać zwiastun z pachinko i zamknąć temat V i wrócić do automatów.
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Re: Metal Gear Solid V

Postprzez Ziomaletto » So lip 30, 16 14:32

Zamiast dorzucać jakieś filmiki, to mogli by serwery naprawić.
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Re: Metal Gear Solid V

Postprzez RutaL » Wt sie 16, 16 16:57

To badziewie ma wyjść 11 paździerza. Zbiegło się nawet z rocznicą jakiś rozmów rozbrojeniowych między ZSRR a USA, oczywiście jeśli ta data jest prawdziwa.
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Re: Metal Gear Solid V

Postprzez Pandora » Cz wrz 08, 16 10:24

Ahhaha dużo słyszałam o tym że port GZ i TPP jest bardzo dobry, ale nie myślałam że na moim złomku to będzie w stabilnych 30 klatkach chodzić (może z lekkimi spadkami, nie odczuwalnymi).
Znaczy odpaliłam GZ na medium na sprzęcie Radeon 1gb, 4gb ram, intel i3 2,6 ghz, czyli dużo poza minimalnymi wymaganiami.
Czyli TPP również mi pójdzie?
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Re: Metal Gear Solid V

Postprzez Solidny » Cz wrz 08, 16 11:48

Wygląda na to że tak ;)
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Re: Metal Gear Solid V

Postprzez Osvelot » Cz wrz 08, 16 12:16

Yep. Pod tym względem port jest genialny, śmiga niespodziewanie dobrze na PC.

Ale jak masz możliwość, to sobie sprawdź przed zakupem jak na twoim sprzęcie działa, mimo wszystko TPP może być trochę bardziej wymagające - zwłaszcza jeśli chodzi o otwarte przestrzenie.
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Re: Metal Gear Solid V

Postprzez Pandora » Cz wrz 08, 16 13:00

Jak sprawdzić? Ściągając pirata? :D
28 GB to nie dla mnie, 3 GB nie chciałam pobierać by sprawdzić pirata GZ, to kupiłam za 15 zł klucz na g2a by się ze steam pobrało szybciej ;p
Wymagania takie same , przynajmniej na papierze... może w 20 klatkach pójdzie? :d
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Re: Metal Gear Solid V

Postprzez Solidny » Cz wrz 08, 16 14:15

Będzie dobrze, możesz brać :P
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Re: Metal Gear Solid V

Postprzez Osvelot » Cz wrz 08, 16 16:16

Wystarczy się z kimś na Steam dogadać, kto już ma, jest opcja udostępniania biblioteki (w domyśle dla rodziny/osób korzystających z wielu kompów w jednym domu), nie trzeba się uciekać do piractwa.
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Re: Metal Gear Solid V

Postprzez Pandora » Cz wrz 15, 16 03:46

Kupiłam za 70 zł, zainstalowałam i... działa lapiej niż GZ...
W singlu zazwyczaj 30 klatek, spadaja tylko na mother base do 24 gdzieś, i w śmigłowcu do 16.
W MGO koło 30-48 klateczek.
Jestem pozytywnie zaskoczona, nawet gra się szybko włacza i wyłącza, nie mam lagów jak przy wyłączaniu np. H1Z1 które chyba z pół godziny się wyłącza, nawet CS GO zajmuje to z minute , tutaj 10 sekund i jest.
Mega, tylko drażnią mnie gracze z multi którzy teleportują się na Ciebie zaraz po swojej śmierci , na xboxie takich nie spotykałam:P Biegają jak rambo z nozem , walisz w nich i nic , ludzie ze stali.
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Re: Metal Gear Solid V

Postprzez SALADYN » Cz wrz 15, 16 11:28

Cheaterzy, plaga wszystkich gier na tą platformę.
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Re: Metal Gear Solid V

Postprzez Pandora » Pt wrz 16, 16 22:57

Nie mam pojęcia co zrobić by klatki mi podskoczyły w śmigłowcu, dziwna sprawa.
A komputerek sie grzeje jak malutki grzejniczek przy kilku godzinnej grze w TPP;P
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Re: Metal Gear Solid V

Postprzez Solidny » Pt wrz 16, 16 23:02

No cóż, mi klatki spadły masakrycznie (do 9 chyba, odpaliłem licznik wtedy) tylko w jednej scence - podpowiem że było tam dużo spawania :P
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Re: Metal Gear Solid V

Postprzez Pandora » Pt wrz 16, 16 23:53

Ło matko, na GPU mam 83 stopnie po grze w MGS'a, znaczy jak wlacze jakas inna gre pozniej po graniu w te i gdy gram w te gre.
Moj PC jest w malej skrzynce , taka malutka , prawie jak laptop wiec grzac sie moze wiecej ale to chyba przesada :P
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Re: Metal Gear Solid V

Postprzez Pandora » Pn paź 03, 16 04:03

Hmm zebrałam wszystkie zwierzątka (żółwiki nie pamiętam nawet kiedy, jakby same się u mnie pojawiły:P), dostałam nawet challenge taska ale ni mam osiagniecia:C
Jakiś bug? jak to naprawić? oczywiście na steam...
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Re: Metal Gear Solid V

Postprzez SALADYN » Pn paź 03, 16 10:07

Tsuchinoko masz ? Porównaj sobie swoje zbiory z listą wszystkich zwierzątek w poradnikach, coś mogłaś pominąć.
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Re: Metal Gear Solid V

Postprzez Pandora » Pn paź 03, 16 12:41

Mam wszystko, 47 z 47.
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Re: Metal Gear Solid V

Postprzez SALADYN » Pn paź 03, 16 14:26

Sporo osób odkrywa tylko obrazek zwierzęcia ale w rzeczywistości nigdy go nie złapało. Możesz mieć ten sam problem skoro piszesz że nawet nie wiesz kiedy je złapałaś. Sprawdź encyklopedie, złapany zwierzak powinien być opisany, jeśli brakuje opisu to zapoluj na niego jeszcze raz.
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Re: Metal Gear Solid V

Postprzez Pandora » Pn paź 03, 16 22:42

Jak włączyłam gre to dostałam osiągniecie więc sprawa się sama rozwiązała, mam już 100%, zebrałam wszystko i jestem z siebie dumna :P
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Re: Metal Gear Solid V

Postprzez Falo1496 » Wt kwi 04, 17 09:52

Cześć
Tworzę filmiki z mgs V ( póki co 3 odcinki ) na zasadzie że mam pomysł i chce to w całość zrealizować nie szukam sub. czy polubien na yt
Tylko chce się podzielić ciekawym tworem :D
Montaż nie jest pro ale myślę że daje radę

https://youtu.be/KnHOljsRnvA
https://youtu.be/j1FPT2mvaDY
https://youtu.be/1WI-lSF5mmE
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Re: Metal Gear Solid V

Postprzez Herbaciarz » Śr kwi 19, 17 11:52

Taki surowy gameplay, poza brakiem HUD'a niczym specjalnym się nie wyróżnia :P Znaczy ja nigdy nie rozumiałem oglądania tego jak ktoś gra, więc może to dlatego takie chłodne podejście do tematu :P
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Re: Metal Gear Solid V

Postprzez SaladinAI » Wt sty 20, 26 17:50

Kopiuje z Twittera, solidny wgląd w w tego co się stało przy produkcji MGS V jeżeli cokolwiek z tego jest prawdą:

In 2016, someone of 4chan claimed to be a developer for MGSV. These are their compiled posts:

Because originally you were going to go to the underground part of OKB Zero.

Remember the part where they mention that OKB Zero is a lab?

Well, where do you see a lab?

All I see are ruins.

Remember the elevator where Skullface takes you before getting in the jeep?

We left one leftoever that people have weirdly been ignoring: there's a jeep before the elevator.

Originally you'd get in that jeep, and the elevator would take you to the labs, which was going to be a huge complex, and let's say it was going to be a "tour" where Skullface would show you what he was working on.

This lab goes all the way through the mountains up to Serak Power Plant, and in fact, you can hear soldiers say that the cave behind the Power Plant goes all the way up into the mountains, AKA, to OKB Zero.

Skullface would give this same speech, but the time where Sins of the Father plays, you'd get to a huge part where you see that he's building dozens of Metal Gears that looked pretty much like the ST-84 in it's normal stage, basically like REX. In fact, you can hear Skullface say that his Metal Gears (emphasis on the plural) would be the thread by which the world would "declare it's independance".

And then the tour would end in the Power Plant cave where the ST-84 is in.

Pretty much all about why the game is unfinished.

The reason why the game is in it's current state is all due to the FOX Engine.

Back in 2013 it was simply horrible, the optimization was bad, the physics were absolutely broken and, in general, it was a broken engine.

Not to mention that Konami asking for more and more compatibility with genres that didn't have anything to do with third person shooters didn't help, from what I heard, they had a hard time making it useful for Pro Evolution Soccer.

Not to mention that everyone, including Hideo himself, were practically begging the higher ups to straight up cancel the PS360 versions.

Due to the outdated hardware, we made the game based on those platforms, but it just took a ridiculous amount of work to make it run faster than a PowerPoint presentation. And

such, you have an empty open world, with 10 NPCs max on the screen, a really low poly count, and pretty poor textures even in the PC version when playing in maximum settings, and of course, all plans for dynamic events, and straight up gigantic battles were cancelled. In fact, OKB Zero was supposed to be a massive assault with tons of helicopters and many of your soldiers, and during planning, the area around OKB Zero was supposed to be a quite open area to allow confrontations as such.

Kingdom of the Flies was going to be another fight like this.

Also, special mention to the fact that we had to spread Motherbase sections one from another enough to unload one platform and load the next one.

On PC you can see that it doesn't requiere much horsepower, but people simply have no idea exactly how outdated the PlayStation 3 and the Xbox 360 are, specially the low RAM and VRAM amount.

Absolutely, a lot of people ended up being pissed at them, but as you know, the Japanese console gaming market is having a hard time due to smartphone games, and finding more work would probably requiere them to travel to America or Europe, and none of them were happy with the idea of starting a new life.

Also, about motherbase, originally it was completely customizable, to make a platform of one "type" (Support, Combat, R&D, etc.) you would have to put a structure that was specific to those classes, then you'd be able to completely customize the rest.

Then, you'd be able to make specific roads, very wide ones, which would allow you to race other members of Diamond Dogs, your soldiers, or unique characters with specific abilities like Kaz and Ocelot. Don't know about those abilities since the plans were scrapped before any of those started planning.

There was also a MGS3-like cinematic intro planned to play after waking up, revolving a snake that shot venom through it's mouth, which would play right after listening to that "V has come to" call, but it was scrapped since it would requiere making a new song for it. (Kojima specifically didn't want to reuse

Sins of the Father much, he asked all level designers to just stick to the soundtrack we had, and simply didn't want to spend more time and money in making a new song)

The problem with Konami, (in my opinion, since the only one who reported to, and got orders from them was Hideo himself) is that it's a company in the old ways, they never really understood how the videogame industry works, and it's mostly a company made of pretty old people.

They simply stick to what gives more benefits, and they mindlessly scrap the rest.

About how much control he had, he had a very specific vision about the whole thing, but he was visibly tired of MGS in general.

He simply wanted to work in something different, which is why I think Peace Walker and MGSV deviated into this "PMC manager" thing that's something more about you leading an army, and building up your own army, than just being a lone spy sneaking into places.

From what I hear, he was really excited to work on Silent Hills.

In my opinion, simply because it was a different game.

He talked us about making a feature into V that would make it really stand out from other videogames, which is the FOB war and the nuke race.

Originally, the level design of FOBs would allow to extract nukes much faster and easier, to allow for Nuclear Disarmament, and after this, you'd get Chapter 3.

There were about 5 Chapters planned, the last one involving Outer Heaven itself (there's a leftover piece of dialogue from this too, in one of the first set of casette tapes, you hear Kaz say that you can only grow in Motherbase so much, and you'd eventually need another place), but it was never planned to lead directly into Metal Gear 1, just leave things settled and Outer Heaven existing.

Never heard anything about Chapter 4 aside from the fact that it would be set in Soviet Union.

In fact, map design was practically complete, but as I said, due to the PlayStation 3 and Xbox 360 versions, if we DID get to that stage of the game, it would have been redone since it was mostly a military area, where Kojima wanted players to feel in a state of alert, and feel like there was going to be a threat at every corner.

In fact, map design was practically complete, but as I said, due to the PlayStation 3 and Xbox 360 versions, if we DID get to that stage of the game, it would have been redone since it was mostly a military area, where Kojima wanted players to feel in a state of alert, and feel like there was going to be a threat at every corner.

Allow me to specify that PS360 versions would have a hard time running it because it was supposed to be a contrast with the two previous maps, which were in the wilderness, this one was, as I said, a more urban setting, with more buildings to explore.

Aside from that, I don't know much more about the maps.

As a fun fact, I do know that Kojima liked a lot, and really wanted to put, a "creepy" location in one map, with no missions or side ops related to it, just an unsettling place for players to explore and run around.

It eventually morphed into The Devil's House and the Episode "Voices", but this was mostly just put together over the existing location, which was originally simply a base for one of the PMC's due to running out of time.

the aborted return to Camp Omega

I know it was supposed to happen in Chapter 3, in the final mission.

Since Chapter 3 would happen mostly in Africa and Afghanistan too, Hideo wanted to shake things up, and you'd have to infiltrate a completely renovated Camp Omega.

Don't know much about the plot, but it was about getting some files from one of it's computers.

As I said, I don't know too much about it, just a general idea of locations.

>the scrapped side op creation system

Yes, there was planned a mission editor, and a, let's say, hub, where you could share your missions.

This was based on Kojima's idea that he wanted MGSV also to be, in part, your own story, and to make your own choices, which is an idea that affected all of MGSV, that it's your army, your missions, your gear, and in fact, you are Venom Snake.

And such, you'd get a practically infinite stream of content with it, always giving you a reason to play more and more.

You could place your own soldiers, your own objectives, and rewards would be based on the amount of objectives and enemies.

You could also add Skulls to it, and choose where you wanted them to spawn.

And such, you'd be able to, more or less, "build" your own story with those custom missions.

>So was the Venom Snake thing planned from the start then?

Not at all, Venom Snake was meant right from the start to be an avatar for the player.

The thing about Venom being taught all of Big Boss missions would be an equivalent to the fact that you know what Big Boss did because you played the games, and such, you would have no hard time thinking Venom Snake was Big Boss, since that's what Venom does, all his actions are according to

what he thinks Big Boss would do, an "idealized" Big Boss, if you will, and before any you ask, no, there was never planned to have Venom interact with Big Boss.

As a curious trivia, Venom Snake's original design featured a different robotic arm, a yellow one that missed one finger, which would have a specific function you'd be able to choose from, one of them being able to lit real cigars, which would give you a temporary reflex mode boost, among other abilities.

Another leftover from this can be found in the cinematic that plays at the end of Prologue: Awakening, in the picture I attached to this post.

Without the PlayStation 3 and Xbox 360 versions, we wouldn't have had to modify, cut or simply focus all our work on the game around them, and we would have had much more freedom on what to do.

I still think it would have needed a delay to late 2015, but even if it did come out on September 1st, the bugs that were in it could have been just patched.

Also, I've seen a lot of people here mention that Metal Gear Survive was scrapped from MGSV, and that it was going to be in the game.

While a co-op mode was planned, this co-op mode would have been pretty much the same as in Peace Walker, you would get to go in freeroam and do side ops with a friend, but that's all, there was no mention of zombies.

Another curious trivia, this one is regarding Metal Gear ST-84 Sahelanthropus: it was originally meant to look a bit more "demonic"

In the first encounter, in the Episode "Hellbound", you would see it mostly unfinished, with some parts revealing it's interior, and the movement would have been eerie. It's head would hang to one side, it would have it's eyes always in red, and would move like a puppet, which is basically what Psycho Mantis is doing with it.

A really fun moment we wanted to make was that if you looked at another direction of the ST-84, we would make it spawn right behind you crouched, with his face directly behind you, like about 5 feet from you, and when you moved your camera at him, he would roar and push you into the ground and let go of Huey.

In my opinion, the thing about making the player Big Boss was Hideo's way of saying "Thanks for playing the franchise." in his own way, but people took way too literally that Big Boss was Ground Zeroes' medic, when that's just an excuse to make the avatar someone meaningless, someone faceless, to

make it the player.

Not at all, the thing is that the head model Big Boss has in the final scene is the same one from Ground Zeroes, and the horn was just clumsily added on top of that model.
That's why there's no scars, or a third strap on his eye patch, or why he doesn't have a ponytail, it was a simple, rushed job made for the trailer.

Yes, but you'd know that Venom is you, it's more like an idea, not something literal.

In the end, yes, it had no relevance in the story, but as I said, making you part of the franchise, making you a character, was more or less a "Thanks for playing", more than a relevant point.

It was also meant to show that Big Boss could go along with some morally questionable choices, and that he isn't an all around perfect hero, like Solid Snake ended up being.

Peace Walker meant to show this in some way with Big Boss building a Metal Gear, as opposed to Solid Snake, who seeked to rid the world of them, but due to "happy go lucky" tone of the game, not many people gave it too much thought and just went with it.

About eyes on Kazuhira, it was mostly the fact that Venom should literally keep some eyes on him, because he was just doing things according to what he wanted, and didn't really care about the idea of an Outer Heaven, which is what Venom wanted to do.

Code Talker never had much purpose in the story, he was more like a plot device that would give you some background on parasites, Skullface and all that.

Random trivia, well, for example, Ground Zeroes was originally Episode 2, this is quite obvious and you can practically see it, it was supposed to happen right after rescuing Kaz, where that weird "flashback trailer" plays when he says that he remembers it all.

Also, if you have seen the Nuclear Disarmament scene, some people think that what Venom Snake says is directed to Big Boss.

It's actually directed to The Boss.

Battle Gear itself was practically finished, it was supposed to be used for the first time in Episode 51, in the second ST-84 fight, and from then you'd be able to take him on missions.

It wasn't a vehicle though, it was a buddy, and could actually be destroyed.

You'd be able to paint it, choose different weapons like the railgun, a fulton bombardment that could fulton up to 4 people at the same time, and the secondary weapons were a normal MG, a flamethrower, and a granade launcher that could shoot either regular grenades, sleep grenades, smoke grenades or stunt grenades.

It was mostly a similar system to Metal Gear Zeke, it was built on different parts, which, if damaged, you'd have to rebuild again, and if it was completely destroyed, you'd have to rebuild it again from scratch.

Venom knows perfectly well who The Boss is, he just doesn't suffer any trauma over it.

Miller didn't want to follow Big Boss' dream anymore, while Venom wanted exactly that, build Outer Heaven. It was all about destroying Cipher for him, and these discrepances happen early in the game too right after saving him in Episode 1.

When he punches the mirror, he does it when he sees himself in Demon Snake form.

This is supposed to represent that he has accepted that he is Big Boss, but that he despises the monster that he can sometimes be.

You can hear part of this in the Nuclear Dissarmament scene speech, where he talks about finding a way to drive "this demon inside him away".

Of course, due to the state of the game, you didn't get to see this, but all the "Demon" matter begins in "Shining Lights, Even in Death".

Then you can see it again in Venom Snake's reflection at the end of Episode 51, and this would later expand more and more.

>The epilogue of Kaz and Ocelot mentioned that Kaz hated BB and wanted him dead and so he would side with Venom and trained BB's sons to send him to hell really threw me off on the whole Venom ""accepting"" the role in the first place.

That's part of the reason of the "eye's on Kazuhira" thing.
Kaz in the end wants Venom to become Big Boss' enemy, while Venom wants exactly what Big Boss wants, which is to create a place where soldiers would be respected and would never be used like Big Boss was used to kill The Boss and to get the Philosopher's Legacy


Well, as you can probably guess, the zoo platform was originally part of Motherbase itself, not some platform completely separated and desolated.

Animals were a complete comic relief addition.

You were supposed to have different baits, with different levels of "power", with these baits, you'd be able to attract certain kinds of animals to one zone.

You throw a bait to an outpost, you use the phantom cigar to pass some hours, and that place would be full of the animals your bait was meant to.

This was mostly as something that was simply entertaining, just for fun, but it was also a way of distracting guards, since they would start to lose it trying to drive the animals away.

Also, using bait for wolves or bears would make them run away scared, but to balance it out, they would call for reinforcements, and that outpost would be ocupied by even more soldiers the next time.

Kojima was pushed as Vice President of Konami, so by 2015, he was just a contractor working on a game for them, in December 2015 his contract ended, and he left.

I think Konami simply wants the franchise for themselves so they can release more games, but seeing what's happening, I don't think they have a very good idea of what to do.

It was supposed to be a quite unsubtle way to show how much of a brat he is, how he would never give up. You can see some of this when he tried to fight Venom Snake a second time by taking his own knife in Motherbase.

You can also see that he has a pig in his back with an eyepatch, a Pig Boss that's basically to show how much he despises his origins.

Eli was never a huge part of the game, honestly.

I mean, Konami could easily follow the plans laid out for the remaining chapters, the general work is mostly missing, but there's tons of assets, plans and such that they have in their hands, and I sincerely have no idea why they are not following them.

It wouldn't be exactly what Hideo himself imagined, since he has a very specific vision, but you could get the general idea of what it would be.

>Basically, if you were a fan of MGS because you were a fan of kojima, there's no point in following the series anymore?

I wouldn't completely rule it out, I mean, Kojima Productions is still the same, the creatives left, but the rest are still in it, but if Konami continues the path that MG Survive has begun, I can't say you have many reasons to keep looking forward to this.

I definitely think it's worth looking forward to Death Stranding because I have no doubts Hideo will try his hardest after MGSV, but don't expect it to be as focused on the plot as, say MGS3 or 4, he has really taken a liking for videogames in general, and not just for writing stories, and has been looking forward for years to work on something that is not Metal Gear.

I heard from a lot of people that he was really excited to work on Silent Hills, and I have no doubt he's as excited to work on Death Stranding, considering it's not only not MGS, but a game he can create from the ground up with no shackles to any franchise.

To swego rodzaju błędne kolo: roboty tworzące inne roboty
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SaladinAI
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