twilite kid napisał(a):Już mnie denerwuje to powtarzanie tych samych wyssanych z palca bzdur, jakoby gracz zachodni był debilem, a japoński wymagającym hardkorem z intelektualnej elity...
uci napisał(a):jakby nie było to dla jap. graczy są tryby very easy a nam europejczykom dają tryb EE

Hey guys, it seems that our design made a Big mess on the gaming world yesterday. Metal Gear menus are a only a CONCEPT.
Thankfully in the line of work I do (Professional Writer), I get to come across the development of some interesting products while writing articles and briefs on said products. Luckily I've come to know the gents at Lost Cosmonauts who are helping Kojima Productions along with the production of Metal Gear Solid 5: Rising for the PC. This is a look at the PC Version, NOT the Console version. But since the PC Forum is completely dead, I figured I'd write it in the busiest thread for the game.
Please bear in mind this is obviously not a finished product, or even near. And my review is NOT even an entire complete level, but rather bits and pieces of different aspects they have completed. I also obviously do not have the game in my hands, I simply have what I remember from the sixty minutes of gametime I was able to enjoy. Enjoy.
**This review will simply be broken down into the standard categories of graphics, gameplay, controls, sound, etc. to simplify the experience so far**
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*Graphics*
The graphical atmosphere of the game overall looks very similar to MGS4. From what I was told, they've simply taken the engine from MGS4 and upgraded and tweaked it. I myself am NOT a game programmer, so I do not know any technical aspects of engines, haha, so forgive my ignorance on that subject.
The textures of the walls, vehicles, buildings and streets look pretty intense. There were some slow-downs in the heavy battles of the large "Messiah Mechs" as well as in some low-action scenes of sneaking under APC's and walking around the environment. I can only imagine this is due to the fact that it's in Alpha still. Though to be fair, Metal Gear Solid 3: Snake Eater for the PS2 did have slowdowns in some areas, namely the part where you first met the Alligators in the swamplands.
The character models, especially of Raiden, are noteworthy for their realistic qualities. A lot of games nowadays seem to make the main character you play as have really good textures and modeling, while leaving your enemies or NPC's to be stuck with de-colored bland models. It was very refreshing to see the Spetsnaz-looking soldiers up to par with Raiden's overall look.
One aspect I am always VERY picky about on games are their graphical effects; explosions, fire, smoke, etc. I was really expecting MGS5: Rising to have amazing effects, but it seems they are on the same level as MGS4. Now that's not to say that they are bad or not uber-realistic, not by any means, I am simply stating that I was expecting them to be taken to a whole new level than where they were. Than again, I can imagine they would be getting a boost later on as the game gets more developed. The blood-spattering effects are also very cool. I especially like how the blood can stay on Raiden's weapons and sword, as well as his body; it gives the game a more mature-oriented ****that I really have enjoyed from previous MGS games.
Overall, I would have to give high praise to the Graphics of Metal Gear Solid 5: Rising. Though there are understandably areas of improvement to be had due to the early stage development, it is quite clear they are moving in a great direction with the game.
*Gameplay/Controls*
Given that MGS5 is simply the same engine as MGS4 but tweaked and upgraded, those who played and enjoyed MGS4 will have a somewhat decent idea of how MGS5: Rising will playout. In the same stance as MGS4, the game has a more action-oriented ****to it. Rather than being a isometric-****top-down perspective, it is a behind-the-shoulder/back camera view that moves the game along much quicker than previous installments (MGS4 excluded of course).
While the action-based combat is a good thing, there was one aspect that I didn't really feel meshed well with the game: the character movement. It seemed to me that moving Raiden around was similar to Fallout: New Vegas: You could move the character's body without actually having his feet move. Now I can easily chalk that up to the fact that it's so early in development, but I must still have hope that that was not an aspect they were tryingto achieve, as it would really hinder an otherwise great game.
The motions Raiden makes when he slashes his sword are about the same as in the previous MGS games. As soon as you hit the Square button to start an attack, Raiden lunges forward and moves into a slashing stance as he throws down the blade before drawing it back up to his shoulder in one quick, smooth motion. I would have liked it to be more smooth and not so defined, but again, it is likely just from being Alpha still. The cool aspect of the gameplay was the Cover system. I LOVE Cover systems! The absolute most exciting aspect of this cover system was something I had never seen before.
When you have Raiden behind a vehicle, the side of a wall, or really any cover (except behind the dead "body" of the Messiah mechs, for some odd reason) you can lunge out from behind the cover with your sword drawn and slash apart any soldier in one swift action; very cool! I found myself using this tactic many times, even in the heat of battle, because it was simply too awesome, haha. Hopefully we'll be seeing more abilities of that nature in the final product of the game, because it was simply too cool for words.
Overall, even including the awkward stick-like moving of Raiden, I would say there are some amazing aspects to the controls of MGS5: Rising that will truly be an awe-inspiring adventure to partake in.
*Sound/Music*
The Sound & Music of video games are some of the most simplist aspects that accompany said product. It's unfortunate that in most games today, developers and/or publishers tend to accept low-quality audio in even their most privileged of games. I am very happy to report that, as is customary in Metal Gear Solid games, all aspects of the audio in this game are perfectly spot-on. Even though I didn't get to experience any story-heavy moments in the game, which would surely have had some amazing somber music, I still found the music to be quite enjoyable. It was mostly your typical action music that accompanies these types of games, but it seemed to have its own unique twist and sound that really brought together the heavy battles.
The sound effects for the Messiah mechs, the footsteps, vehicles, explosions, etc. were all top-notch. There wasn't much critique that could be had for them. It did seem like the sounds used so far werejust re-hashed from MGS4, which is very likely to be the case since the game is so early in development I doubt they've penned a huge orchestra for game music just yet. The most thrilling aspect, and my most favorite in games, is the gun explosions (e.g., bullet fire).
When you're firing the AKS_74u in Full Assault Mode, the sound of the bullets firing towards your enemies are absolutely astounding! I am always partial to games that have those deep, resonating sounds in their gunfire that make you actually feel like you're really firing the gun, and MGS5: Rising is definitely one of those games.
**Overall Thoughts of The Game**
From the moment I sat down at LC's studio, I knew I was in for something amazing. I wasn't quite sure what to completely expect from the game so far, especially being that it is so early in development, but nonetheless, I was impressed. It really seems Kojima is taking the game in a great direction. I didn't get to learn a whole lot about the story of the game, as that is being kept secret from me (Though the LC guys hinted that they knew some of the story), the little bit I saw in the game details Raiden's inner battles with his mind as his torturous rise to becoming a "Cybord Ninja" has taken its toll on his body. It looks as though there will be some amazing moments where Raiden is seen as having a suicidal-depressed notion in his mind and doesn't seem to really have much regard for his life.
All in all, I am really looking forward to Metal Gear Solid 5: Rising and I think it will be one of the greatest games of the new decade.
Well from what I read about what Kojima has said, they plan to have the game be based half on about 3/4 on Action and 1/4 on Stealth. I did not see any major-stealthy sections in what I played. The most "stealthy" part that I experienced was when I was taking Raiden through a blown up apartment complex (at least that's what I figured it was, you couldn't explore it beyond the lobby-like area) to hide from a group of about three or four of the Messiah Mechs and a few APC's filled with the Spetsnaz-looking soldiers.
I was told there is going to be a special "Shadow Mode" that Raiden can activate to be extra stealthy that will allow him to move from one place of cover to the next almost instantly and without being seen, but that it'll use some of his life energy to do it. And also, the parts I played were all outdoors, except for the few times I was inside the first floor of a building, but there wasn't any long-term inside gameplay that I experienced, no.
But the point I'm trying to make, is that MGS5: Rising feels like a Metal Gear Solid game, but it still makes you feel like you're playing another type of game. In MGS4: Guns of The Patriots when you bring up a rifle or any gun, it goes into an Over-The-Shoulder view point. And when you're in that viewpoint you can move the feet of Snake and his head and rifle stay in the center of the screen, almost like a FPS. That is how the default controls of MGS5: Rising are. You are in a Behind-The-Back/Over-The-Shoulder type view all the time. You NEVER are (at least I wasn't while playing) in an Isometric-type view where you're controlling Raiden and he's hunched over in a stealthy-type motion.
Now from what I read online (the guys at LC didn't tell me anything about stealthyness) there will be a decent amount of stealth in the game, but with the way the current controls are, I am really curious as to how they will pull it off.


uci napisał(a):tylko czemu to "podkręcone" MGS4 z raidenem w roli głównej będzie mnie prześladowac aż do jakiegoś trailera który to potwierdzi lub zaprzeczy
uci napisał(a):tylko czemu to "podkręcone" MGS4 z raidenem w roli głównej będzie mnie prześladowac aż do jakiegoś trailera który to potwierdzi lub zaprzeczy

Saladin01 napisał(a):Najlepsze jest to że wszytko co widzieliśmy może ulec kompletnym przekształceniom.
No ma znaczenie. Może przez to gra nie będzie tak zjapońszczona. Nie od dziś wiadomo, że Japończycy nie radzą sobie w tej generacji, więc może szukają pomocy.Saladin01 napisał(a):Podejrzewam że spora część gry może powstawać właśnie tam, a że nie ma to żadnego znaczenia to już inna bajka.
Powrót do Metal Gear Rising: Revengeance
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